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EP28: Draw your own video games (Kickstarter) Episode 28

EP28: Draw your own video games (Kickstarter)

Hey, let me ask you a question: when you were a kid, after a game of Mario Brothers, did you ever take out a pencil and paper and try to draw your own video game levels? The idea of creating video games from a kid’s imagination is something that today’s guest is working on.

· 29:11

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Hey, let me ask you a question: when you were a kid, after a game of Mario Brothers, did you ever take out a pencil and paper and try to draw your own video game levels? The idea of creating video games from a kid’s imagination is something that today’s guest is working on.

Highlights
  • “Growing up, playing Mario Bros and Donkey Kong, I would draw my own video game levels.”
  • “A lot of us that grew up in the 80’s, we’re in our 30’s, we grew up dreaming of creation our own video games.”
  • “Sometimes the press can pick up on an idea that isn’t really viable as business.”
  • “We’re seeing other games that have been successful in this niche, like Minecraft.”
  • “Monetizing through education markets is really challenging.”
  • “A Kickstarter campaign is really time consuming.”
  • Why didn’t you get Angel funding? “If one person gives you $100,000 it doesn’t really validate your product idea. Having 1,000 paying customers validates your idea.”
  • Does Kickstarter give you the contact information for backers? “Yes, there’s an export button: but you have to be backed, or your campaign has to be over.”
  • “It doesn’t always take a big budget to test out your idea.”
  • “What was that conversation with your wife like?”
Show notes
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Shout outs

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Creators and Guests

Justin Jackson
Host
Justin Jackson
⚡ Bootstrapping, podcasting, calm companies, business ethics. Co-founder of @transistorfm (podcast hosting).

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